Thread: Wire Render
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# 1 06-04-2006 , 01:03 PM
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Join Date: Mar 2005
Location: London
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Wire Render

Ive seen a few ppl ask about this so im posting up my method

Tutorial: How to do a wire frame render

By pbman
For pbproductions.zoomshare.com

How to do a wire frame render

Select the polygon object at the desire poly count, and apply a Lambert shader. Use the polygons texturing tool set and use automatic mapping option. In the UV Texture Editor take a UV Snapshot ( go UV mode, marquee select everything in the window the do select -> select shell then go polygon -> UV Snapshot and chose location 512x512 for size should be fine, save in traga format.). Open this file in photoshop, an go to channels and ctrl click the alpha channel. The pic should be full of dotted lines. Chose the magic wand tool and right click and chose select inverse. Chose a colour and do ‘alt backspace’ too fill. Now click in the pic so the lines are gone u should see the white frame with the colour backgorund of ur choice. Save this as a jpeg and load into the lambert colour file. Render. There is ur wire frame render.

Note: u may need to change the cameras background colour too see the object better or do this in photoshop after saving render as a traga ect.

How to render the frame only

Assign a lambert to the object. Do a polygon automatic mapping operation. Do a UV Snapshot and save as traga. Apply this traga to the lamberts colour node. AND that’s it just render.(shadows cast will be solid so u need to do shadow maps ect.)

Note: u may need to change the cameras background colour too see the object better or do this in photoshop after saving render as a traga ect.

Hope this helps ney 1

wire render
[IMG]user added image[/IMG]

Pure wire [IMG]user added image[/IMG]


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973