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# 1 28-11-2007 , 07:17 AM
aardvark2071's Avatar
Registered User
Join Date: Nov 2007
Location: Lansing, MI
Posts: 5

Texturing with Maya & Poser

Hello.

I'm not exactly a noob, but I am not professional neither. Anyway here's what I got:

I've been working on this project for quite sometime. Its mostly architectural, but we have recently added figures to the scene. I don't have much experience creating characters in Maya yet, so we have imported them from Poser 7 with the BodyStudio plug-in for Maya.

When the figures (or props, or anything from Poser) is imported it creates this HUGE graph network, that seems way more complex than necessary (i.e. a lot of multiply, divide, placement, etc nodes)

I need an easier way to texture my scene that will not cause Maya to crash when rendering. I keep hearing about BOT textures, and I know a little bit about UV texturing as well. What can I do to optimize this scene? Is there an easy way to convert these complex texture networks down to BOT files and if so how do I do this?

Follow up question: Am I even on the right track?

I would appreciate any insight you all may have.