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# 6 08-05-2007 , 10:28 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
And to continue where JS left off.

All games render in real time so all models should be triangulated prior to importing into an engine. Triangulation works 100% when models are all quads.

The issue is all about rendering, also its worth noting if you are going to convert your polys into Sub-D or NURBS then n-sided polys will give a lot of issues as will 3 sided. So keep 3 sided to a minimum (only use where there is no other option) and never have n-sided polys.


Chris (formerly R@nSiD)
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