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# 1 21-07-2017 , 07:27 AM
Registered User
Join Date: May 2015
Posts: 14

Maya Texturing - remove surface outline

Hi,

First time trying to create game hair. Workflow is exporting UV from Maya into photoshop (ps) using a plane surface to draw on. I created an alpha channel after painting hair and saved file as tga which autowires the transparency channel back in maya when I assign it as color file in a blinn material. My only issue now is the plane object that the material is assigned too is showing an outline. How to overcome this?

user added image

Thanks