Thread: Fur problems
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# 4 18-11-2008 , 02:58 PM
Registered User
Join Date: Mar 2008
Posts: 30

Originally posted by BennyK
You need to map the UVs since fur works with the UV coordinates.
Just do automatic mapping before you attach the fur and it should be fine.
Benny

Thanks. After doing an automatic mapping it actually looks right if I check the preview in Maya, but when rendering it looks very weird. The fur only shows up on the back now and still looks weird on arms and ears. Would this be resolved if I just sat down and mapped it all manually?

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