well ... here are some images for comparison. a torus, with a dielectric material assigned to it and a spot-light which casts the light. and for comparison the same scene again rendered with brazil ... and there you can see those transparent shadows which i would like to achieve with mental-ray too:
mr dielectric-material: https://www.subbz2k.com/misc/torus_mr.jpg
brazil glass-material: https://www.subbz2k.com/misc/torus_brazil.jpg
these 2 images are all rendered in the same conditions within 3ds max. i reduced the overall quality to improve the render speed but the differences should be seen. with the brazil rendering you can see those transparent shadows which are generated by a simulated area-light. notice that they are generated within the surface too (what a beatiful natural behavior ). in the mental-ray rendering you see a sharp edged raytrace shadow (because within 3ds max i have to change the light-source to generate area-lights with mental-ray but this is incompatible with brazil so i left off) but the important thing is the absolutely black shadow: that's not correct.
so again: can somebody tell me, how to get those transparent shadows with the dielectric material as shown in the rendering from brazil ??
plz help i'm out of ideas
illuminate ... and wait
Last edited by subbz2k; 15-10-2005 at 05:38 PM.