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# 18 14-12-2008 , 06:43 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
The tri's are there because maya has no useful tools to crease corners properly. Maya is OLD!

In modern poly modeling apps like modo you simply and painlessly select an edge and select the crease tool that actually works!

In maya you have two options add edges ALL the way around your model and end up with creases all around the model that you then have to spend hours trying to smooth out

or

do what I did which is to localize the geometry around the corners and live with triangles. It's a bugger to remove the triangles without adding lumps and divots.

Triangles are fine in hard surface models that are not going to deform.

So I don't see the point in spending 20 hours fiddling around trying to smooth out the geometry after making everything quads.