View Single Post
# 13 10-01-2010 , 06:43 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Indeed.. A good way to deal with the view port lag caused by high poly models.
Makes a lot more sense now, i was at first thinking you were viewing 2mil ploys in the view port. .....i was going to offer to pay you handsomly for a rig that woudl run maya with that many polys in view port and pan and tumble smothly, more or less not crash..LoL
Thank you for the input
G-man


Follow My Business
On The Web!
Or
On Facebook!