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# 97 28-06-2010 , 04:13 AM
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Join Date: Mar 2007
Location: TN (USA)
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Originally posted by stwert
Where are you concerned about poly count? In viewport or at render time?

At render time. I plan on creating some characters and doing animations and I don't want to have rendering problems because of poly count being too high, which will crash my computer. The camera will mostly be around eye level (from a characters view) and so that will help keep render views from being too geo heavy.

Aerial views would be out of the question because that would put too much geometry into the renders and crash for sure. Of course, I could always outsource the rendering I suppose.


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