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# 1 05-10-2011 , 08:21 PM
Gaucher's Avatar
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Join Date: Oct 2011
Posts: 8

UV mapping based on mesh normals

Hi,

I would like to project UV on a plane based on its normal, because I don't know the rotation of it and need to get perfect representation in 2d without any optical scale. Is there a way how to achieve such effect?

Thanks a lot

Gaucher