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# 4 03-02-2014 , 05:45 PM
Registered User
Join Date: Jul 2013
Posts: 68
Hey, I read the documentation on the maya page and found out the problem was double deformation effect, but the solution that was given didn't work for me... It said "To counter this, delete or detach the construction history on the shape before binding." And "One way to remedy this is to organize the affected points into a set that is only affected by the cluster deformer, which remains parented to the joint"

It's like nobody in the whole world of animation knows how to solve this... I searched through out the net but, couldn't find any fix for this problem.

If you got another way to rig eyes to make them blink naturally without using clusters I'd really appreciate.

Why the hell did maya make that "cluster" anyway?