can u also tell me pls:
I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw.
How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original.
I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas???
THANX in advance
:headbang: :headbang:
those who succeed are only the failures that never gave up.
https://www.vimeo.com/7080130