Re: Re: converting models to OpenGL
Originally posted by Phopojijo
Okay -- this is going to piss you off but there's no standard openGL import fileformat (at least not that I'm aware of) unlike .x for DirectX.
You'll need to code your own... also NURBS will need to be converted to polygons to work correctly in a realtime environment.
first of all, thanks for your replay
second-I don't want to convert it to a file, I want to convert it to a C code I can use with programming softwares such as Visual Studio. Does it makes any difference?