Thread: uv problems
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# 5 25-11-2003 , 10:30 PM
soulcialism's Avatar
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Join Date: Nov 2003
Posts: 91
okay then here's another question,
i tried (just for the halibut) to snapshot that uv layout, paint it, and bring it back into maya. i just made a very simple layout, so i could see what happens (like 2 red stripes and white background), then i figured i'd expand on it. when i brought it back into photoshop it got super blurry when i created the shader and chose the uv file as the texture file. i couldn't really do anything to focus it either, resizing and adjusting just seemed to make it worse. is this a common thing? what should i try playing with to fix it?