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# 2 21-06-2004 , 09:04 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
You can try running a Runtime script something like this:

if (frame <= 150)
{
particleShape1.conserve = 1;
particleShape1.dynamicsWeight = 1;
}
else
{
particleShape1.conserve = 0;
particleShape1.dynamicsWeight = 0;
}

You may have to do something to control the lifespan as well.