ideal unit height for characters
Hi All,
I'm about to rig a character and just wondered if there is an ideal unit height for a character in Maya? I'm worried if it's rigged too small there may be precision issues and if it's too big the animators have to work with massive values.
Do people tend to think of 1 unit = 1 inch or 1 cm? Then work to a real world type scale maybe a human character is 170units/cm inside of Maya?
Thanks for reading
Dan