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# 4 09-06-2009 , 04:51 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
I'm not too sure, as all the other surface types use the surface shader as a base. What I'm guessing is that it's there, but not supposed to be used. Much like the mental ray standard shaders(mib_ilum_blinn) for example. Best to stay away from them however.


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