fakin GI....some questions
Hi there all mayans,
LIghtwave and Max have a function that lets you imitate the dust and grime buildup often associated with real objects. This would make a fantastic diffuse map, ie the nooks and crannies get the darker (less light) area of the mapping.
Lightwave and Max, (probably others too) have the ablilty to burn/bake this into a texture to use for animation, etc....
my question is 'apart from GI Joe, and that other plugin that takes as long to render a single frame as mental ray using GI and FG what are my options for creating a great diffuse map?
Iv'e been using lots of ramps and textures, results are OK for simple geometry.
any ideas for discussion please.......
re Jim
Mayan elder......only in years.....