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# 6 09-03-2007 , 10:26 PM
Sgart's Avatar
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Join Date: Mar 2007
Location: Sweden
Posts: 92

Originally posted by Xander-0
you know, there's a better way to do this. Instead of keying the clock hands, set up an expression on the rotate value. Reasons - the hand will rotate at the desired speed, forever. And, it won't rotate backwards. I unfortunately don't have the code on me, but its a fairly simple bit that is covered in the various expression and MEL tutorials.

Thanks! I will check it out and see if I can figure it out. I guess I can use different speed for the long and the short pointer then? To simulate real time.