geometry pops off joint during playback
Hey,
Got a question that I'm sure is somewhat common, and I've had it happen before but didn't come up with a fix. I've got a piece of geometry smooth bound to a joint. When I playback or even just hit rewind without playing anything, it pops to a different location. Anyone know the cause? Is it a matter of freezing the transformations before binding? It doesn't happen to other geometry that's bound in an identical way.
Thanks for any help.
Stuart