Thread: Supra ,WIP
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# 23 08-10-2008 , 10:00 PM
gster123's Avatar
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Originally posted by Chirone
i think softening the edges woulc be better than smoothing... your poly count wont dramatically boost that way

Unless your on a poly budget I wouldent bother.

Smoothing a mesh does what it says as well as subdividing the surface.

Just smooth up one level, it looks like you've smoothed twice and hence the dense mesh, if it dosent look right with one smooth go back to the low poly mesh and give that a tweek. Doing one smooth level lets you see what problems you may have with the underlying mesh, you can always undo it tweek and then reapply (or use the smooth mesh preview)

Modeling edges in to be smooth/hard will give a better representation of the surface when rendering.


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