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# 5 06-02-2011 , 01:56 AM
Registered User
Join Date: Dec 2010
Posts: 68
Doesn't seem to work. I tried all thinkable combinations, but model still gets sliced into several pieces. When I import the model into ZBrush first and then transfer it to Maya with GoZ, model is fine, but character plus armor pieces are only one solid mesh.

Is there a way in Maya to select those single pieces, like "select connected" or "select islands" and then seperate them from the whole? I'm quite sure there is, but I don't know how to do yet.

user added image

PS: Any chance to dim the intensity of the wireframe somehow? These bright colors are making me sick!user added image


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