Hello, Guys I´m having a bit of problem with the axis in some object I´ve been practicing Maya with. I figured if it´s going to keep happening I might as well see why it happens and how to fix it right? In this image you can see I´ve got two parented polygons. At some early stage of modelling I changed their pivot points so I could rotate them at the correct point. I did this for both polys. After modelling the rest -not seen here- I discovered a bizzare behaviour when it came to rotating. For example, if you evaluate the first image, you´ll see that after rotating the X handle in the direction shown by the arrow, the figure moves in the correct direction Now notice the second one. When rotating the X handle in the direction shown by the arrow, the figure rotates ... in the oposite direction! Is there any way of changing that? What causes this problem? How can I prevent it from happening? Thanks guys! -I just noticed, the fancy effect I made for the images is wrong in the second one, just follow the arrows direction and you´ll get the idea.-