Lambert render:
My lighting setup:
Key light - Spotlight 1,1,0.8 RGB, linear decay, 130 intensity,
Raytrace shadows, 0.3 light radius, 5 shadow rays, 3 ray depth limit.
Fill light - Spotlight 0.9,0.967,1 RGB, no decay, 0.35 intensity,
no shadows.
Back light - Spotlight white color, no decay, 0.25 intensity,
no shadows.
I've got another directional light to light the background alone.
@Genny - this wasn't a test render. It was a high quality render and quite an improvement for the 2h 18m...
Benny
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)