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# 1 16-06-2009 , 06:14 AM
Registered User
Join Date: May 2009
Posts: 7

Modeling Question

Hi everyone, I am 3 months newbie of maya from japan.

I have used solidworks but now interested in animation and better rendering so needing a bit of product designer modeling skill in maya.

I am not too familiar with poligonal modeling and so on.. please help.
(I posted a question at such a maya website in japan but never got any replies..)

Straight to the point, I want to model a product in the attacehd picture.
it is a wearable acryric accessary like a bracelet. It has lots of holes inside to outside which to have a coloured strings going thru to decorate in different variations.

so I think of the modeling steps i have been trying (no progress yet thou..)

1, Make a box (poligon? surface??)

2, lots of circles are projected to the both surfaces
(is it possible?? or should i use Boolean cut?)

3, delete the projected circular surfaces on the box and creat
newsurfaces between the little circles.

4, Bend the whole model (using wire deformer?? i wanna bend it inperfect circle like to be worn on arms ) and done!!

This is alomost same as the process of making it in real as a plastic product. little holes are getting bigger as come out side of the ring.

I am dying to know how these steps shoud be done using what kind of great tools in maya..


Please coment me or Intro me a great tutorial!

Thank you for your time and sorry for my poor English.

Marc


Last edited by nmasatake; 16-06-2009 at 06:23 AM.