Modeling Question
Hi everyone, I am 3 months newbie of maya from japan.
I have used solidworks but now interested in animation and better rendering so needing a bit of product designer modeling skill in maya.
I am not too familiar with poligonal modeling and so on.. please help.
(I posted a question at such a maya website in japan but never got any replies..)
Straight to the point, I want to model a product in the attacehd picture.
it is a wearable acryric accessary like a bracelet. It has lots of holes inside to outside which to have a coloured strings going thru to decorate in different variations.
so I think of the modeling steps i have been trying (no progress yet thou..)
1, Make a box (poligon? surface??)
2, lots of circles are projected to the both surfaces
(is it possible?? or should i use Boolean cut?)
3, delete the projected circular surfaces on the box and creat
newsurfaces between the little circles.
4, Bend the whole model (using wire deformer?? i wanna bend it inperfect circle like to be worn on arms ) and done!!
This is alomost same as the process of making it in real as a plastic product. little holes are getting bigger as come out side of the ring.
I am dying to know how these steps shoud be done using what kind of great tools in maya..
Please coment me or Intro me a great tutorial!
Thank you for your time and sorry for my poor English.
Marc
Last edited by nmasatake; 16-06-2009 at 06:23 AM.