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# 10 29-07-2021, 05:56 AM
rizedred
Registered User
Join Date: Jan 2014
Posts: 1

Replying to this thread because i found it on Google, while researching the same problem. If someone like me stumbles here too, there is a solution.

What happens:
somehow maya locks default shading group node, this prevents material assignmnts and, by extension, creation of input nodes for poly primitives.

What you need to do:
Unlock default shading node
Mel command to unlock initialShadingGroup:


This problem is present up to Maya 2019, maybe even later.

Originally Posted by TrowAway12 View Post

Thank you so much, it solved the problem