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# 8 21-04-2005 , 08:44 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
hey J
yea i saw your reply.

ZB has no topology control what so ever,
you need to build a base mesh in a modeling app, and UV it there too. like i did for this head.
otherwise u'll get some funky UV's and if u build a mesh out of "zspheres" its almost not workable in an animation package.


Image dump