How to render both sides of a surface?
I'm creating a globe with a transparent sea, so that you can see the other side.
Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.
How can i make it so that Maya renders both the inside and outside of the sphere?
Thanks.
Last edited by jpardoe; 31-10-2006 at 08:19 AM.