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# 2 06-03-2008 , 12:30 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
You could try stitching up the two UV maps in the UV Texture Editor to get just one UV map. For the texture I'm guessing you used photoshop or something similar to paint the textures, in which case you could import them into a new photoshop file and flip/shape one of them over so you could fit them up to your one UV mesh.

Hope that makes kinda sense

Chris