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# 63 17-11-2008 , 03:13 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
just plug in a mental ray occlusion node. its in the texture section of the materials of mental ray.

Then tweak the samples standard is 16 always multiply by 2 to test different samples.

And delete all lights, create one directional light tweak that,

Then continue to adding more lights in different directions.

You can also use other light sources. Depends on what you wanna get.


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