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# 4 16-03-2010 , 12:42 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi ezanih
I am fine thank you, normaly you delete the polygon for the eyes, how did you make the mesh for your heads zbrush or maya could you post a pic, you are going to need to make low poly models for distance shot and med poly models for mid ground shot. I know you have a low spec machine put I think will be able to do this like I said you have to think clever, Look at lowering you poly cound and using bump maps and normal maps to get the same effect.............have a good day dave