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# 5 27-12-2010 , 08:28 PM
Registered User
Join Date: Dec 2010
Posts: 68
Just began with a new WIP. I will model a siberian tiger and texture it. Maybe I will take it into ZBrush later for adding some more details.

I had to use an anatomical image of a domestic cat, best I could find on the internet. If someone knows of a better one, plz let me know.

I modeled the body from a box, all quads sofar. The head will be made seperate from the body, cause I hate boxmodeling, when it comes to more detailed objects. So I'll model it poly by poly and connect it with the body lateron.

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EDIT: This is how the head looks at the current stage. I kept it very simple, so that it will be asier to connect it with the body lateron. I will just model a socket for the inner mouth and later make a quick rig for the head to pose it wide open to be able to work on all the interiors.

As I don't have a suitable shot of this tiger from sideview, I will tweak the proportions lateron with help from other ref pics. I don't like working with image planes so much, cause I think freehand modeling is better training.

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PS: I have a few triangles now, may fix it later, but does no harm sofar.

EDIT:
Body is almost complete now, but I got to get rid of some unnecessary edge loops. I want to keep the option to use the tiger as a game creature, so I don't want to add further edgeloops now to get an even spread of polygons across the whole model.

How would you guys improve this base model?

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Feel free to give crits, that's what I'm here for!!!



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