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# 7 27-04-2010 , 08:39 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cool..good to hear.


Although this UV master is pretty damn good and is probably the best out there to get stuff unwrapped fast, I think theres a fair amount of laziness within the modelling community when it comes to the actual laying out of uvs - in earnest everyone wants to do it quick with these auto mappers and pelters etc with actually really no knowledge of the fundamentals of uv layout.

If I were to show some of the uv layouts Ive seen in the last two weeks for a multi million dollar movie some of you would just cry in horror and hopefully laughter at the rubbish myself and a few of the other experienced artists (including texture artists) have witnessed and had to correct to get stuff thru a pipeline has just been insane. The amount of modellers who just take it for granted that once uv software has done the unwrap, thats it - and then send it on for texturing without any care or attention to things like overlap or reversed shells. It just insane. and what kills me is there are people I know who would do it properly and kill for a job like these and yet the fudgers always get thru.

Anyway my point being here dont rely on these automated mappers no matter how good you or the next guy thinks it is. Yes use them to a degree to get a good head start but the more care and attention you give the uvs after the intial unwrap, then so much the better your final model will look once its textured lit and rendered......

anyway rant over

Jay