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# 4 25-02-2007 , 09:46 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cool stuff with the job!!

For this kind of hair being realtime I would sculpt this as part of the actual head. I wouldn't worry about seams as those can be got rid of using either Z brush if you have it or Maya's own 3d texture tool, which has a clone brush very much like Photoshop. Textures wise I'd do different levels of spec to differ the hair from the skin.
Hope this helps

Cheers
Jay