Thread: new project
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# 69 19-03-2008 , 04:53 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks LauriePriest - yeah - i've been using a 32 bit tiff from zbrush.

i'm pretty sure that the normal map is fine - i can see it in the viewport and in zmapper. i think mental ray is just rendering my normal map as a bump map cos when i used the normal map as a bump, it renders the same.

so i'm not sure if there's something wrong with my bump2dnode. is there something i have to switch on to turn on tangent normals?

i'm wondering if it's a problem in maya 7 - i've seen a few people with the same problem.

i had a look for the gamma offset value in zbrush, but didn't have any luck.

still stuck. user added image


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