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# 2 04-03-2011 , 09:43 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
going between maya and zbrush and back you can use the GoZ feature
alternatively you can export your models as obj files

you can probably do the obj export for between maya and mudbox and back




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D