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# 5 03-08-2003 , 04:39 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

isoparms with rebuild function ?

Okay Mike, well I think that I have understand you now.
Hmm, well, if I will rebuild all my surfaces (with the rebuild function) than all isoparm should bee the same I think, or ?

Hmm, well, I think that the compression of the texture in photoshop isn´t really easy to handle.

And anothter thing I don´t know:
Isn´t there a possibility to set manually the size of the texture image ?

What I can´t understand: Isn´t there any way, to get a rollover from the surface I want with the optimal size I need automaticly from Maya ?

I always think that there should be a possibility to get a kind of wirfeframe from the surface I want to texture - rolled out of a 2d quader paper, and that I can import this one into Photoshop ?


The only reason for that texture problem is, that I can´t attach some nurbs surfaces, because they are trimmed before. yeah, and well, I don´t really know what I can do now, or better: what I should do !!!!!


big mike, thx for your help - you are the best,
bernhard


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