isoparms with rebuild function ?
Okay Mike, well I think that I have understand you now.
Hmm, well, if I will rebuild all my surfaces (with the rebuild function) than all isoparm should bee the same I think, or ?
Hmm, well, I think that the compression of the texture in photoshop isn´t really easy to handle.
And anothter thing I don´t know:
Isn´t there a possibility to set manually the size of the texture image ?
What I can´t understand: Isn´t there any way, to get a rollover from the surface I want with the optimal size I need automaticly from Maya ?
I always think that there should be a possibility to get a kind of wirfeframe from the surface I want to texture - rolled out of a 2d quader paper, and that I can import this one into Photoshop ?
The only reason for that texture problem is, that I can´t attach some nurbs surfaces, because they are trimmed before. yeah, and well, I don´t really know what I can do now, or better: what I should do !!!!!
big mike, thx for your help - you are the best,
bernhard
contact me via MSN: rieder@utanet.at