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# 6 12-09-2002 , 06:17 AM
BulletProof's Avatar
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Join Date: Jul 2002
Location: Austria
Posts: 290

Tesselation

Nurbs surfaces need to be tesselated before rendering (just take a look at the tesselation settings of your objects, turn on hardware tesselation, and you can see, what the renderer does with the surface, when it comes to rendering). An Exception is Renderman, who treats curves as curves