Well Kman My client requires his models in Maya. It's coming from Catia; and on the way to final 2d artwork in Photoshop. These are high polygon count models, with Bessier curves (b_splines) generating Coont's surfaces (NURBS) and photorealistic textures. I'm at an intermediate step between the engineer and the art director. Forget low polygon count semi realistic models for efficient animations. Here, 3d is just to get the right angle for realistic photography. My background is actually in ProEngineer and a few others. So what can I do but learn Maya and wonder what there is to be gained by it. That's the point of the question.