Hanging... that's funny...YOU TRYIN TO BE A FUNNY MAN?? HUH??
hehe... j.k bud
Whoooo... THATS a tough one
By nature, we all know that PFX is a post-process.
By that, I mean that the Maya sw renderer renders the strokes AFTER everything else, AND over-top the image.
AND THAT SUCKS! ...on so many levels! hehe...
...but in the case of users with Maya 4.5 or earlier, I "thought" you could create a PFX tree, and get it to look, and act the way you like it, then, SOMEHOW, either parent a soft-body curve with "objects" attached/constraigned to specific particles that are close enough to where you want them, but that didn't work at all for me...
So, all I can think of is to create the tree from scratch in polys, and do the lattice trick
Sorry Nitro.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com