thanks. the texturing was with photoshop. painting in layers. i made the head a seperate object to give it a 3k map, and the body was a whole with a 3k map; that also allowed me to have different skin shaders for both objects. i had to bring to body paint to paint over the seams from the 2 object. [u can paint across multiple object with BP] then i used similar skin shaders. the scaterring on the head is mostly differnt in the scattering of the body in the back scatter weights and subdermal weights. thanks for looking.