Thread: add a backround
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# 9 11-01-2005 , 02:51 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Hey Nitro, thanks for the email, sorry folks, been super busy.... surprise, surprise.. user added image

Anyhoo, for the animation, I just placed the pic in the bg layer of a comp in my compositor, and just simply moved it to the left as the animation played. Simple.

But, if you want a more realistic environment, check out the file (mini-tut) that I made tonight using the link below.

I placed a horizontal nurbs plane from the left-most viewable side of the camera view in the animation, all the way to the right-most side of the camera animation.

So, of your camera aims to the left, then pans/tilts right for example, make sure the plane extends slightly to the left of the view, a little out of frame, all the way to the right extent of the right pan, again, a little out of frame to the right.

Then use a bend modifier to bend the plane to maintain the psuedo-paralax arc of the camera.

DOWNLOAD my 2 Maya 5 scenes, and a Cinepak-encoded AVI showing the steps in this one RAR file HERE.

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com