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# 3 04-02-2004 , 11:14 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Re: Binding separate body parts

Originally posted by Clod

I presume the head is used as a separate object for creating blendshapes, so how can you avoid tearing at the neck

won't happen,
after u create a blendshape "node", u can even delete shape target objects.


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