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# 4 28-12-2006 , 12:33 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Erm...I just wouldnt weight the teeth, just no way. Parenting them to the highest joint in the head/neck is far more appropriate and will be lighter to use, this is how I do our set up in our studio. Teeth have no need for weighting as they do not deform like limbs, a simple rotation key with the correct blendshape ie mouth_open is enough.

things like the tongue can be weighted nicely with some nice spline IK though...

Cheers
Jay