Thread: BMW 316i
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# 4 12-09-2007 , 11:31 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
ty for input. the badge actually is flat user added image. it´s geometry but I have to adjust the shader and make it slightly more spheric for better reflection.

I watched it now closely for some minutes and could not figure out what you mean by flat like no geometry but image. the car is 700k polygons so there is plenty of it ;P

the only thing I can imagine is the clean clearcoat. maybe I have to raise the speckling granite reflection and finally add some dirt to have a more determined surface.

thx for your advices!


here´s a render from the side. maybe the angle from the front was a little bit unlucky.

Attached Thumbnails

everything starts and ends in the right place at the right time.