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# 1 26-07-2008 , 06:59 AM
Registered User
Join Date: Sep 2007
Posts: 40

Texture - Ramp Alternate

Hi Guys

I am at the final texturing stage for my Car and have encountered issues. I have detailed my problem and have also enclosed a slide to better explain the same.

Problem on Hand:

For handing the Facing Ratio issue in Maya, I would have used the output from the Sample Node and connected this to the input of the V coord of a Ramp (Say Ramp2). This output (Outcolour), I then connect to the input of Colour Entry List 1 of another Ramp (say Ramp1).

My Issue:

Now my issue is that I am using PS and hence instead of using the Ramp node of Maya, I have used a file to take the input from PS. The problem is that the file node does not have the attribute Color Entry List due to which, I am not able to complete the connection to Ramp 1 and from there to the Blinn.

Can some one advise the alternate to this or another node which can be used to get the same result.

Rgds

GP

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