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# 2 30-11-2007 , 01:30 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
you might try to just duplicate the geometry alone, but instanced. this way you have the exact same geometry deforming like your base Geometry. you can transform it around as you like and still have the clusters and lattice working on it. additionally, because it is an instanced geometry you spend some ram XD


everything starts and ends in the right place at the right time.