I realized this is not to much of a problem because I have to transfer the animation from the mocap onto my other characters skeleton. I now have a new problem though since when I do this all the animation is going over fine except for the arms which are staying in a t-pose. Does anyone know what may be the cause of this. I plotted the animation onto the skeleton anyway and then brought it back into maya and it is working perfectly but need to get this arm problem sorted asap. I have attached the characters skeleton and will attach the mocap separate in case any one has the time to take a look. It is all set up for motion builder and ready to be characterized so I cannot work out the problem. Many thanks, Leon