Thread: Suit of armor
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# 13 10-06-2003 , 01:26 AM
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Join Date: Mar 2003
Location: Central Florida
Posts: 102
I added the pieces around his waist, five pieces in all. I kept space between each of them. The problems I am running into are that I can't select a CV, turn on grid snapping, and pull the CV in the X direction and have it snap to the grid in just that direction. It only seems like it wants to snap at the corners. So instead I made a plane on the axis and made it live. This worked okay but it was not as quick as it would have been if I could of simply snapped to the grid in only one direction.

Another issue I am having is if you notice on the detail shot I have in the upper left, I have that small gap between the nurbs surfaces when I mirrored them. Should I add more points to increase the weight on the surface so that it fits more tightly to the edge?

I am looking forward to learning textures with this guy; I think that will really help it to look more realistic. Also any suggestions on how to make the nurbs thick? Thanks for looking.

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