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# 12 13-11-2014 , 11:13 PM
Registered User
Join Date: Nov 2014
Posts: 6
So I hit a pitfall.

I got the simulation to move and tear in a manner close to how I want it to. The issue though is that the particles are connected in between two plains. In order to get the particles to stick to the plains, I upped the stickiness attribute on both plains and the particles to 2.

https://www.youtube.com/watch?v=rOTt...ature=youtu.be

Now when I play the simulation the particles snap back, hit the plains and become stuck to the plains. I quickly realised this is not the best way to anchor the particles. Can anyone think of a way to anchor them? I know with nCloth you can use "cv's" but as far as I know you can't use "cv's" with particles.

Many thanks!